Basic InformationName: Ryuu Zankishoto
Age: (Appears 19. Actual is 7950)
Gender: Male
Division: First Division
Seat: Captain Commander
Looks: Personality: Ryuu is a very calm and collected soul, most of the time. Like most people, he does have his pet peeves, and while those are far and few, his temper when pushed is a site to behold. Most would count themselves lucky to escape with just a few burn marks on their legs.
He also enjoys reading out by the lake and walking in the mountains, taking in the fresh air. An idealist at heart, he is a realist in the head, and knows when things have gone too far. However, when in a fight, he acts somewhat insane, going all out as soon as he has the full permission to.
Outside battle, he is normally talking strategy with his Squad, or filing paperwork. On his off days he is located at the training field, ever perfecting his stance and form, along with kido.
Part of his time is also spent studying the anatomy of a human body, and improving his accuracy hitting the nerve centers and pressure points. He also has mastered the Mantis Style of unarmed fighting, using his knowledge of the human anatomy to utilize this style to the full capacity.
Zanpaktou InformationZanpaktou Name: Tenshi Raito (Angels Light)
Zanpaktou Looks: Tenshi looks like a normal katana, with a black sheath and gold thread wrapped around the hilt.
Zanpaktou Description: It is a basic, standard katana, no different from a Captain, or a Sixth seat.
Released Zanpaktou Description: Once released, Tenshi has the ability to shoot lighting from the tip of the sword. Depending on the amount of reiatsu used, the lightning will change colors and have different properties.
White Lightning: The type lacks power, but is extremely fast, and can cause pain in the nervous system. The pain is mostly in the legs.
Red Lightning: This type lacks accuracy, flying left and right across the field. When it hits an object, it causes serious damage though. Trees and rocks will be destroyed, and most opponents, depending on the reiatsu put into it, will either lose their wind, or have their body completely not respond for a couple seconds, more then enough time to kill someone.
Blue Lighting: This type by far is extremely accurate and not lacking in speed much but has barely any power., making it a great tool to use disabling an opponent, as an electric shock applied to the correct nerve center can cause motor malfunction, the hear to stop for a second, or if enough reiatsu is applied, it can cause permanent paralysis.
Orange Lightning: This type combines the power and speed of red and white lightning. It loses even more accuracy, but the speed and power make up for it.
Black Lightning: This type is the most dangerous, as it combines the strengths of all the other types. This type can only be used once every 5 posts due to its extremely powerful nature. It carries enough voltage along for the ride to power an entire city for a week.
NOTE: THE PERMANENT PARALYSIS ONLY WORKS ON SOMEONE LOWER THEN 6TH SEAT
Zanpaktou Release Phrase: “Electrocute without resistance, Tenshi Raito.”
Released Zanpaktou Looks: Zanpaktou Spirit: Zanpaktou Realm: Bankai Information(This applies to captains, and advanced lieutenants only)
Bankai Description: When released, Ryuus Zanpaktou disappears, and a large lightning bolt hits the ground, blinding everyone in the battlefield for 5 seconds. No damage is done by this bolt. Once the light has cleared, a giant dome of coloured lightning, streaks of all 5 colours mentioned in the above Shikai description. Due to Black being the most powerful, there is very little Black seen. Once the dome is formed, it is near impossible to escape, as the walls are lightning, and thus anyone escaping would suffer an electric jolt, about the strength of a level 30 kido. Even if there is a high resistance or defense against lightning/kido of that level, impairment of the nervous system will still occur, mostly with a numbing of an arm or a leg.
From inside to dome, anyone in there, with the exception of Ryuu, has a chance of being struck by, or having lightning direct at them. Ryuu is exempt due to the sword that forms in his hands once Bankai is used, acting as a lightning rod. This prevents Ryuu from getting zapped by his own Bankai, and gives him a unique ability; whatever the colour of lightning that strikes the sword, the sword will turn into a lightning sword of that colour for one post. Should the opponent be struck by lightning of a specific colour, they will recieve the same effects as if they had been hit by that colour during Ryuu's shikai stage.
Red lighting: The opponent will feel like the strength of physical blows dealt by RYuu have increased dramatically, although in reality they havent. This is due a slight static current that causes the nerves in the opponents system to register the weight of the hit as heavier then normal.
White Lightning: A static current from this colour lighting will make the attack made by Ryuu seem extrodinarily fast. This is because the static distorts the optic nerves slightly, causing a lag time between seeing the attack and comprehending the attack. The lag time is miniscule, barely even a few milliseconds, but enough time to cause the reflexes to dull just slightly.
Blue Lightning: This static current also affects the optical nerves, causing the opponents brain to distort the image slightly. This causes a comprehension of an inaccurate attacking point, only by a couple inches though. For example, if the opponent thought that the attack was directed at the neck, it actually would be directed at the collar bone or upper chest, throwing the opponents defense off slightly.
Orange Lightning: A static current for this colour affects the opponents leg nerves, making their legs seem sluggish and heavy. This is not the case however, and does not affect the opponents stamina any, but their brain tells them differently. Due to this effect, the opponent will move slower than they think they should be, and end up using more stamina to move at their original speed. (Not an excessive amount of stamina. At most, .5 stamina points, as this effect lasts only one post.)
Black Lightning: The static current being emitted by this colour affects the Cardiovascular system, causing the opponents heart to beat faster, and become short on breath. This does not affect their stamina any, and gives them an adrenaline boost, but due to the shortness of breath their attacks and movement speed/strength will all be lowered.
Any strike that lands on the opponent has 2 effects. One would be a physical effect, as they are being struck by a sword. The second effect is an electric shock, about a level 15 kido for every colour except black, and a level 20 kido for black. Should the opponent have resistance to lightning, they are struck by a level 5 kido shock, and a level 10 kido shock, respective to colours.
Lasts 10 posts, cooldown is 6.
Bankai Looks: The Zanpaktou disappears into the air.
Alterations: n/a
Kido Information- Spoiler:
Name:
English Name:Restrain
Japanese Name: Sai
Type:
Bakudo
Number:
1
Element:
N/A
Incantation:
No incantation used.
Description:
Locks a target's arms in place behind their back.
Name:
English Name:Crawling Rope
Japanese Name: hainawa
Type:
Bakudo
Number:
4
Element:
N/A
Incantation:
No incantation used.
Description:.
Description: An energy rope entangles a target's arms.
Name:
English Name: Repeal
Japanese Name: Tekkyo
Type:
Destruction/Defense
Number:
24
Element:
Air
Incantation:
Kido 24 Resend
Description:
The way this kido works, it repeals all weaker attacks. It also can be use to repeal humans and anyone else depending on how strong the other person is compared to Light/Darkness. I is one of Lights favorite kidos, but the stronger form (Kido 90 Backlash) is a tab bit out of reach for him now. This attack gathers wind around the center of the users hand and release in an umbrella effect the blocks and moves forward.
Name:
English Nam: Fireball
Japanese Name: Hidama
Type:
Destruction
Number:
25
Element:
Fire
Incantation: (The incantation you speak to activate the Kido)
Kido 25 Burst
Description:
It is a basic fireball that is used to attack opponents in battle. The attack it self is very strong but nothing compared to it big brother (Kido 100 Triple Threat). This Burs is a short range fireball that does a descent amount of damage, but in a fight against a water kido it does stand a chance unless the kido is under the level of 15.
Name: Waft
Type: Hadou-Destruction
Number: 3
Element: Wind
Incantation: Waft away from where I stand, detritus of this field.
Description: This is a simple kido which creates forces traveling in several directions. They're not the most powerful blasts, but they're effective at adjusting untethered inanimate objects.
Name: Lance
Type: Hadou-Destruction
Number: 13
Element: Wind
Incantation: A puff of dragon's breath from the mountains, a touch, and the way is clear. Be my lance!
Description: This kido releases a "piercing force." While useless on its own, this force accelerates the first thing it hits to gale-force speeds, the kind of speeds that can drive a straw through a wall. It's an unpleasant experience to have a portion of one's mask driven through one's head. Fairly incapacitating, in fact.
Name: Assembly
Type: Bakudo-Binding
Number: 18
Element: Black
Incantation: Let all be unified by the subtle touch of heaven. Draw into yourself the brilliant shadow!
Description: This kido creates a localized resonance among different forms of Reiryoku and Reiatsu, allowing them to merge
Name: Drawing Rings
Type: Bakudo-Binding
Number: 13
Element: Earth
Incantation: Wrap this plane around your fingers and call to perfect unity. Attract, bonds!
Description: This kido forms a collection of between three and five bands around various portions of a target's body. These bands are drawn together by a gravitational force producing acceleration of roughly 900 meters/second. It can often be quite painful.
Name: Held Ring
Type: Bakudo-Binding
Number: 32
Element: Metal
Incantation: Encircle the soul with your heartless clasp. Stop, Ring!
Description: This kido forms a single ring aroud some part of a target's body. The ring is fixed in relative space (i.e. relative to the motion of the appropriate planetary body) but does not otherwise impede movement, the reason for its low number. The ring itself, however, is extremely strong and difficult to escape. While this technique is generally used to restrain prisioners, it can also be used for things like catching a Gegai that's falling off a cliff.
Name: Still Waters
Type: Bakudo-Binding
Number: 72
Element: Water
Incantation: Within the eight trigrams stand the gate Idaaram until the architect of seventeen moons speaks to countermand. Still, waters!
Description: This kido forms a dense, hollow cube around the target that is fully affected by gravity and its weight is measured in tons . It's often called the "imprisionment kido."
Name: Shove
Type: Hadou-Destruction
Number: 2
Element: Air
Incantation: Let time force will to the unliving matter!
Description: This kido exerts a force in any direction. While the impact will have little effect on a resisting target, on an inanimate object impressive motion can be produced.
Name: Burn
Type: Hadou-Destruction
Number: 15
Element: Fire
Incantation: Destroy, heart of the beyond. Burn them!
Description: A simple flaming projectile that travels in a straight line towards the target. This technique alone is sufficient to purify a lower-ranked Hollow.
Name: Draw
Type: Hadou-Destruction
Number: 38
Element: Earth
Incantation: Make all evil eat itself and crush the heartless with their own transgressions. Collapse, Nikanoru!
Description: A painful kido whose function is similar to Drawing Rings'. It causes an attraction between affected points. Simply put, the subject crumples inwards. It can be used to capture an especially unstable or gaseous Hollow, and to destroy.
Name: Pierce
Type: Hadou-Destruction
Number: 65
Element: Metal
Incantation: Let a droplet of the eternal power fall upon this earth from the ancestral pagaoda's silent peak. Strike!
Description: A small, needle-thin projectile moves towards the target at roughly half the speed of light. At a point selected by the user, the needle stops, releasing all of its energy.
Name: Hurricanes Wrath
Type: Hadou
Number: 54
Element: Wind
Incantation: “Roar you heathen beasts! Drown in your despair as the right hand of Justice comes to sweep away your disgraceful enities. Hadou Number 54: Hurricanes Wrath!”
Description: Summons a small hurricane around the user, who will be standing in the eye of the storm. All other opponents are buffeted with mach 2 winds and whatever random flying objects happen to be around at the time. During such time the caster is limited to the moving within the circumference of the eye of the storm.
Name: Ember Spread
Type: Hadou
Number: 12
Element: Fire
Incantation: "Burn you dogs of Aries. May you find your brethern in the Pits of Hades. Hadou Number 12: Ember Spread!"
Description: At the end of the incantation, small balls of fire are emitted from the casters hand, creating a shotgun effect and landing where ever they happen to. The fireballs stay burning for approximately 5 posts, causing harm to whoever comes to close to them, be it opponent or caster. The caster is slowly drained of reiatsu as long as the fire burns.
Name: Blade Storm
Type: Hadou
Number: 49
Element: Light
Incantation: "Let there be light! Fall into your own sins, you dogs of Hades! Hadou Number 49: Blade Storm!"
Description: At the end of the incantation, the user is surrounded by multiple blades, lasting 5 posts. At the end of each post, one blade shoots off in a different direction, regardless if ally or foe is in its path. The caster is limited to normal movements while this effect takes place, and is unable to unleash bankai.
Name: Earth Shattering Tempest
Type: Hadou
Number: 91
Element: Earth/Fire
Incantation: "By the dredges of your mothers Milk, and your father seed, May you burn! Hadou Number 89: Earth Shattering Tempest!"
Description: At the end of the incantation, the earth starts shaking and gives way to spurting jets of lava. The lava lasts 3 posts, and covers a wide area extending out from the caster, eventually creating a giant ring of lava around the caster. The caster is immobolized for one turn, and is depleted by 3/5 of their total reiatsu for using this technique.
Name: Glory on High
Type: Bakudo
Number: 86
Element: Ice
Incantation: "Behold you heathen. May the light sear your minds and you feast upon your own breathern in the cold pits of Hades! Bakudo Number 86: Glory on High!"
Description: At the end of the incantation an icy wind flies from the casters body, immobilizing the opponent with sub freezing temperatures. Lasts 5 turns. The caster can not use any more kido while this is in effect, and is severely depleted in reiatsu. The caster is also unable to unleash bankai or use shunpo.