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| Maeno Aritomo [Shinigami] | |
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Abraxas
Posts : 7 Your standing. : 0 Join date : 2010-03-24
| Subject: Maeno Aritomo [Shinigami] Wed Mar 24, 2010 2:08 pm | |
| Basic InformationName: Maeno Aritomo (last first) Age: Appears: 17 Actual: 850 Gender: Male Division: 3 Seat: Captain Looks: Very strange-looking clothes, at least by shinigami standards. Unless it’s a formal occasion in Soul Society, you’ll never see him in a hakama or kimono. I mean, seriously, the garments are so very impractical, and any spiritually sensitive person will look twice if they see a man running down the street dressed like some kind of cosplayer… Right. Hair and eyes are brown, skin is light, hands are smooth (or “girly” if you’re critical), body type is lithe (or “frail” if… nevermind). He looks like he weighs about 135 pounds (while carrying a zanpakuto) and a (bulging) bag of tools. Which he normally is. While sitting his posture is relaxed, oriented towards a single target at a time. When standing (at about 5’ 10”) or moving, his head is all over the place (but mostly up in the clouds). People often look surprised when he greets them—most don’t think he’s aware of his surroundings at all. - Spoiler:
Personality: Really, really focused. His assistant (or, failing that, his sword) has to interrupt whatever he’s doing to get him to eat, sleep, write reports, etc. He values competency above everything else—someone once tried to steal an experimental scanning device from his laboratory, and Ari spent two minutes chastising them for the attempted robbery but two [i[hours[/i] critiquing all of the mistakes they made in the attempt. On the other hand, he’s honest. So if he says something is good, his staff knows he means it. The habit is somewhat disconcerting for new members of the division, though. He tends to prioritize saving lives over anything else (like, say, defeating Hollows). In a rare introspective moment, Aritomo decided this was residual guilt from when he ate people. Other than that, his personality is practically nonexistent. Behind his back, some members of the Third say that when the Captain’s brain was built there were so many other things going in that only the most basic humanity was installed. Zanpakuto InformationZanpakuto Name: Kyomu Zanpakuto Looks: - Spoiler:
Zanpakuto Description: It has a sharp edge and it’s made of metal. Scary! Released Zanpakuto Description: When released, Kyomu seems to bulge, then shatter. A piece flies off in each of the eight compass directions. After they reach a short distance (~15 feet) from the original blade, each generates an (illusory) three-dimensional image of Aritomo, complete with his sword. The images appear to act independently of their originator, but if something (such as a barrier) cuts them off from his reiatsu they vanish. Hitting them, obviously, has no impact on anyone. However, from moment to moment Ari can change which one is real, simulating teleportation. Zanpakuto Release Phrase: “Never Kyomu!” Released Zanpakuto Looks: As this picture. The blade is about four feet long. - Spoiler:
Zanpakuto Spirit: Kyomu looks like something out of a rock’s dream. Yes, exactly like that. The voice Ari sometimes hears sounds vaguely feminine, so he thinks of Kyomu as “she.” Zanpakuto Realm: The real world, or very close to it. Kyomu proves ‘her’ existence based on reference to external factors which are known to be real. Losing touch with reality would, therefore, be tantamount to proving that there’s no such thing as Kyomu. Ari thinks it’s a bit silly, but she’s brilliant company in all other respects. Bankai Information(This applies to captains, and advanced lieutenants only) Bankai Description: All pieces of Kyomu (including the blade held by the real Aritomo) explode into scores of fragments. In the blink of an eye, they –all- manifest as images of Aritomo. Through a strange confusion of identity, every one of the pieces is the “real” Ari when they act, but when they are the target of an action they’re “really” Kyomu. This means that while any image can strike an opponent, an opponent can only effectively strike the original reaper. However, in this state the original cannot be changed (unlike Shikai). Bankai Looks: A small remnant of the original sword, less than a foot long. - Spoiler:
Kido/Technique Information- Spoiler:
Name: Shunpo – Flash steps
TypeTechnique, Canon
Description: a movement technique that allows the user to move faster than the eye can follow. The point which determines the effectiveness of this technique is speed. Training and skill are what determines how fast a user of shunpo can move; those of little skill in the technique or those who haven't used it an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower, which requires the use of more steps to move the same distance and become winded far easier in a shorter amount of time
Name: Geki - Strike
Type: Bakudo, Canon
Number: 9
Element: Force
Incantation: "Disintegrate, you black dog of Rondanini! Look upon yourself with horror and then claw out your own throat!"
Description: Engulfs a target in red light, completely paralyzing them.
Name: Yuuku - Dread
Type: Bakudo, Custom
Number: 15
Element: Spirit
Incantation: "PNEUMA TES GES THUMETHATE! "
Description: Applied spiritual pressure. Within a 100 meter radius, anything whose current reiatsu is 30% or less of the user’s current reiatsu is paralyzed. With the full incantation, the effect includes those with 50% or less. The effect lasts until the end of the user’s second post after activation, after which there is a 1-post cooldown.
Name: Rikujōkōrō – Six Rods Prison of Light
Type: Bakudo, Canon
Number: 61
Element: Light
Incantation: "Carriage of Thunder. Bridge of a spinning wheel. With light, divide this into six!"
Description: Summons six thin, but wide, beams of light that slam into a target's midsection, holding them in place.
Name: Tenteikūra – Heavenly Rickshaws in Silken Air
Type: Bakudo, Canon
Number: 77
Element: Wind
Incantation: "Black and white net. Twenty-two bridges, sixty-six crowns and belts. Footprints, distant thunder, sharp peak, engulfing land, hidden in the night, sea of clouds, blue line. Form a circle and fly though the heavens."
Description: Transmits messages to anyone within a specific area. In addition to reciting the spell, the user must draw specific markings on their arms, which are animated by the spell to convey the messages.
Name: Dankū – Splitting Void
Type: Bakudo, Canon
Number: 81
Element: Energy
Incantation: “Plain, beast, mountain, gate, wall! Slice effect from cause as time rolls on.”
Description: Creates an energy barrier in the form of a rectangular wall. It is capable of stopping destructive spells up to #89 even when the incantation is skipped.
Name: Byakurai – White Lightning
Type: Hadou, Canon
Number: 4
Element: Electric
Incantation: “Wrathful skies, foregone thunder, earth kisses the clouds.”
Description: Fires a concentrated bolt of white lightning from the caster's forefinger.
Name: Miyaru - Gaze
Type: Hadou, Custom
Number: 38
Element: Drain
Incantation: “Oridimbai, Sonadir, Episghes, Give power! O Bakaxikhekh!”
Description: A hadou that drains reiatsu in a 10 meter area around the user. Aritomo teaches it to members of the Third Division as a way to disable enemies without killing them, but there are other uses… The amount absorbed is dependent on the strength of the user of this kido, not that of the target.
Name: Haien – Abolishing Flames
Type: Hadou, Canon
Number: 54
Element: Fire
Incantation: “A requiem and a pin; abolish, fierce deities!”
Description: Fires a blast of purple fire that will incinerate a target completely when it makes contact.
Name: Kurohitsugi – Black Coffin
Type: Hadou, Canon
Number: 90
Element: Dark
Incantation: “Agony of ten thousand battlefields, form of darkness, weapon of light, wrest the living from the world and plunge them into oblivion!”
Description: Forms a box of black energy around a target, which is then pierced by dozens or hundreds (if incantation is not bypassed) of energy "spears", lacerating the one inside from head to toe.
History and RP SampleHistory: First Life Maeno Aritomo had a happy childhood. He was an only child in a suburban two-parent household that had enough money to pay the bills (even for his eyeglasses), but not enough to bother with private schools. This was most fortunate, because it was at Westchestertonfieldville High that he met a man who would change his life forever. That man was the Physical Education teacher. He was also a member of the Cult of Cthulhu. Contrary to popular belief, the Cult (at least as practiced by the Winchestertonfieldville Circle) was not especially fond of blood sacrifice or staying up until 4am chanting. This might be because it was headed by a PE teacher who knew how harmful such activities were to your health. Besides, people slaughter animals every day, and the most horrifying otherworldly monstrosity that turns up is an OSHA agent. So the secret of the cult must be in the incantations and rites, the things that do NOT happen every day. Aritomo ate this up. It was exciting, interesting, and they made H.P. Lovecraft jokes. What more could a teenager want? Don’t answer that. Eventually he graduated, went on to higher education, wrote a revolutionary physics thesis (at undergraduate AND graduate levels), and died (still a virgin). No, I will not tell you how. Don’t be morbid! Postmortem After death, he became an earthbound spirit, haunting an area of his apartment complex where he’d performed a ceremony that was supposed to make him immortal (several times). This was a pretty well-hidden area, so he stayed in obscurity for quite some time. Then a small medium (about age eight) blundered into his room. Ari, convinced that his original ritual was in some way flawed, asked the boy to help him get the chain off. Five minutes later he saw his first otherworldly non-Euclidian horror. By looking in the mirror. A shinigami caught him with blood still on all three of his mouths. Then his fifth arm caught the (novice) shinigami. A friend of the deceased took the event rather personally and spent a week doing nothing but hunting the Hollow. He succeeded, eventually. Afterlife The afterlife was REALLY DULL. Maeno Aritomo had lived for two things—cutting edge physics and dark ritual arts. These two things cannot be found in the Rukongai. It’s like being dropped into a medieval farming community. Dull. Well, Ari didn’t have the resources to start a new physics laboratory, and all of his old principles (like, say, gravity) seemed to act arbitrarily here. And the Reapers weren’t willing to talk to him, much less participate in experiments to find out how they flew. So instead he tried to restart the Cult of Cthulhu. This might seem counterintuitive, since he’d already discovered that his immortality ritual was a failure. But at the same time, he’d seen a real Shoggoth. Most of his half-remembered incantations (still) didn’t work. Ditto the rituals. But at some times, certain incantations produced a slight but visible effect. He began experimenting and determined that it was his mental state (rather than any external factors) that influenced the success level. From that point on, whenever he wasn’t honing an incantation that already worked he was looking for new ones. It was inevitable that someone find him. That person was a shinigami from the third division. Inside the Walls It’s not every day that a reaper finds some random soul practicing kido. Sachi made a detailed report of the incident, and the leadership decided that something had to be done. Several options were proposed, but in the end (fortunately for Tomo) they agreed to admit the “soul with the new kido” into the Shinigami academy. He really stood out. Since almost everyone in the Academy uses a practice sword rather than a real Zanpakuto, relative strength is a matter of physical capacity and kido skill. And Aritomo already knew quite a bit about kido. It was not until he went back into the real world again that he found his sword. While hunting a practice dummy, Ari heard a voice reciting poetry. “I’m nobody! Who are you? Are you nobody, too?” The voice caught his attention because it was coming from overhead, and he was already higher than all of the nearby buildings. He tried a tentative greeting. The response was immediate. “Go away. You’re just hearing things.” Ari had to investigate after that. Third Division After graduation, Ari was assigned to a division that specialized in research, Kido, and some other unimportant stuff. It was like heaven, for the first time since he’d reached the afterlife. He and Kyomu worked hard. Her strange personality made certain types of techniques extremely easy, even to the point of mastering Bankai while in a Fourth Seat. The position really didn’t matter. Then he saw the LAB. The LAB was perfect. He only saw it once during his entire time with the division (he was delivering a sample at the time), but it was unforgettable. It reminded him of when he was alive and researching, except better. The walls themselves seemed to hunger for new discoveries. The entire staff was competent! He immediately requested duty there. “Sorry, only the Captain and his staff can go in there. We call it the ‘Holy of Holies.’ But there’s a research position open…” Ari wasn’t even listening. He had a new goal. He achieved his goal because the Captain believed his Bankai was just an extension of his Shikai. Most in Seireitei still do. RP Sample:- Spoiler:
Adil’s knife slid almost effortlessly through the air, the tip leaving a small red trail where it touched the skin. The tourniquet bound tightly just above the left elbow meant that the trail was very thin indeed. He gave it another tug, just to be sure, before bringing the blade sideways across his wrist. He hesitated, once again. Something brushed against his leg. Without looking, he ordered it to move away from him, and the dog projected a strong aura of confusion as its rotting legs moved of their own accord. Rotting… That had to be one of his earlier experiments. At least his control remained. With a slight sigh, he swept the knife downwards. Earlier preparation of the nerves left him feeling nothing except a sense of the oddity of watching his own muscles and tendons snap back and clear of each others’ pieces. He stopped halfway, leaving the arm resting on the table in the circle’s center. What little blood flowed from the severed veins was clearly due to gravity, but he tightened the binding on the arm again before trying to clench his fist. It refused to move.
“Rest in Peace, may time lose measure. I call you now to serve my pleasure.” Ancient, but effective. General, more importantly. He traced the knife through the lifeless flesh, working with care since what blood now flowed served more to obscure his marks than make them clear. His voice was softer, now, chanting rhythmically. A thought came to him. What am I binding, exactly? A soul? He put it aside. This experiment he could not exactly repeat later if he failed. Slowly, the light within the circle dimmed—a beam of darkness in the well-lit room. He continued, syllables flowing over each other like water. Specific. Comprehensive. A litany crafted and learned with months of effort, never to be used again.
His eyes were swimming by the time it was over, the knife hand more rigid than the deceased arm on the table before him. Blinking slightly, he loosened his fingers and the blade dropped to the floor with a clatter. Slowly, he clenched and unclenched the aching right hand. Then, forcing himself to look, he clenched his left. The dried blood that flowed back through his wounds moved faster than the fresh blood had those few hours ago. The traces of his symbols were fading as he unlaced the tourniquet. The necromancer bent to pick up his knife. The right hand was sore, but the left moved effortlessly around the blade. The dog bumped against his leg again, whining. “You’re right. I don’t need you anymore. Rest well.” The spine severed easily—the animal had already been quite thin. “I could use some sleep myself.” The lights went out, and he went to sleep. The next day, Adil thought, he could begin shaping the incantations for his other limbs.
Notes: I think someone changed the template while I was working on this. I went over everything again, but if there's something wrong then that's my excuse :). | |
| | | Wade Advanced Human
Posts : 71 Your standing. : 0 Join date : 2010-03-04 Age : 32
| Subject: Re: Maeno Aritomo [Shinigami] Fri Mar 26, 2010 8:20 pm | |
| I'll moderate this for the time being.
I really only have a few problems with this app. Your ability seems to be much like the blade master from Warcraft three, so I will assume they cannot harm anything.
And then your two custom kido, 100 meters is really big for something that powerful. It would allow you the ability to kill all your enemies around you, if they have 50% reiatsu or below.
The second is smaller, however there doesn't seem to be a way around this. No matter what the level, as you have it put has the ability to take down many people around you. You could be fighting the espada and easily take the out with that one kido. That's a little op for my test.
Also, I think you may want to increase everything and fix your grammar. I'm not sure this is going to be approved. | |
| | | Abraxas
Posts : 7 Your standing. : 0 Join date : 2010-03-24
| Subject: Re: Maeno Aritomo [Shinigami] Fri Mar 26, 2010 8:50 pm | |
| - Alucard wrote:
- I'll moderate this for the time being.
I'll just assume you have the right to be posting here and the admins aren't about to land on this thread with both feet, then :). Besides, it gives me a chance to clarify things. - Quote :
- I really only have a few problems with this app. Your ability seems to be much like the blade master from Warcraft three, so I will assume they cannot harm anything.
I'm not familiar with Warcraft, but it sounds like you've got it right. The Shikai images are essentially "magic holograms"-- they have no mass and couldn't hurt someone unless they had severe photophobia. Only the one that's currently the real Aritomo can actually lift a paperclip, let alone attack. - Quote :
- And then your two custom kido, 100 meters is really big for something that powerful. It would allow you the ability to kill all your enemies around you, if they have 50% reiatsu or below.
I pulled the range out of thin air. It's inspired by the "presence attacks" that so many combat experts seem to have (notably Kenpachi). It's the idea of your spiritual pressure completely overwhelming someone. Perhaps the range should change to 50-75 meters and require direct line-of-sight? The % is the relative power of the user and the target. So if you say a basic Hollow has 1/4 (or less) the reiatsu of a Captain, then the Captain could paralyze that Hollow with the no-incantation version of this Kido, which seems fair. I couldn't find a master chart listing how much reiatsu each rank had, so I used the Kido chart (I'd originally intended to use Stamina). Based on that, User-- Target (result) Full strength Captain-- Full strength Vice-Captain (fails) Full strength Captain-- Full strength Third Seat (succeeds) And so on. The cooldown should prevent it from wiping out huge numbers of weak enemies effortlessly. But as I think about it, aren't high-level Shinigami supposed to be able to do that anyway? - Quote :
- The second is smaller, however there doesn't seem to be a way around this. No matter what the level, as you have it put has the ability to take down many people around you. You could be fighting the espada and easily take the out with that one kido. That's a little op for my test.
I was worried that this one would send up flags. Back when there was a stat system, I had a neat little formula for its power. It basically subtracted the user's normal stamina/20 from the effective stamina of any targets. So if a Captain and an Espada each had 50 stamina (what I'm considering "average"), using only this Kido it would take the Captain 20 posts to knock out the Espada (reduce their stamina to 0), assuming the Espada didn't have any ability to, say, regenerate lost energy or move out of range. If an opponent had 1 stamina, on the other hand... Well, they probably deserve what happens to them. It IS impossible to dodge if you're within the area of effect, I admit, but it should be fairly easy for an opponent to attack from beyond that range if needed. Espada, for instance, all seem to have multiple variations on Cero. Shinigami have kido (and a surprising number of long-ranged Zanpakuto). The one time where this kido would really advantage the user is in an extended melee battle. Of course, the loss of focus needed to use a kido in the middle of a melee duel isn't precisely an advantage ;). I came up with the kido because I needed something he'd "developed" based on Cult of Cthulhu rituals. They're useful, but the important thing is the flavor. If these specific kido are too much of a problem I can make up some new ones, so don't think I'll be particularly upset if you reject them categorically. | |
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